Sword Art Online Fatal Bullet Main Quest Not Appearing

STORY

Story Style Guide for Sword Art Online: Fatal Bullet

This guide will encompass story mode in an piece of cake to follow and mostly spoiler free fashion. Side Quests and other not-story related things will not exist covered here. This guide will also not exist of much help to yous if you are struggling to beat a boss or something. Its up to the player to spend time leveling and adjusting their condition and finding good equipment in social club to overcome these challenges. If yous are really struggling, you can e'er switch the game to Easy Style from the Options settings in the Main Bill of fare.

The story is piece of cake to follow and its hard to get stuck in this game so I don't think this guide is necessary for well-nigh players. The information on the Truthful Terminate which is covered afterwards in this postal service is of import though.

About of the decisions made during conversations appear to be simple differences in responses that accept no upshot on the overarching story. Feel free to select whichever answers you lot want. There is a decision that has an bear on on the kind of ending that you will get, but I will draw attending to this when information technology comes upward in the story.

At the time of writing, this Story Mode Guide will non be updated to cover the paid DLC story.


~MAIN STORY Mode~

Story Quest i: GGO Newbie

-Clear the in-game Tutorial

Story Quest 2: Ultimate Fiber Gun

-Clear the in-game Tutorial

Story Quest iii: Arfa-Sys Lecture

-Listen to Arfa-sys

Story Quest four: Kureha's Lecture

Show/Hibernate Tasks
  1. -Run across Kureha in town (Yellow Mark on map in SBC Glocken)
  2. -Follow Kureha around town (Follow the Yellow Markers on map)
  3. -Become to Kirito'due south room (Yellow Marker on the map)

Story Quest 5: SBC Glocken

Prove/Hide Tasks
  1. -Talk to Klein, Strea, Phillia, Yuuki, Pelting (Yellow Markers inside Lobby surface area)
  2. -Talk to Sinon & Leafa, and so talk to Premia in Town exterior the lobby & Argo in Town (All Yellow Markers) [Yous tin can utilize the Fast Travel option in the Suspension Menu map to chop-chop travel around boondocks]
  3. -Talk Itsuki in town (Yellow Marker near the Shop)
  4. -Render to Kirito's room (2d Selection at the Habitation Base in Town)

After Previous Story Quest:

  1. -Afterwards watching the events, exit your room and get into town.
  2. -Later event in town, go back to your Home Room.

Story Quest vi: Arfa-Sys Parts:

  1. -Defeat the Area Boss in Remnant Wasteland (This is what I will call theFirst Area)'s Command Facility. Utilise the Teleport Gate in boondocks to reach this expanse. Once in the expanse, head to the Dungeon (Yellowish Marking) on the map.
  2. -Inside the Dungeon, Yous will need to articulate the left & right paths and press the cherry-red switches at the stop of each of them to open the main door to the Area Boss.
  3. -In one case you have done so, caput through the principal door and fight the expanse boss. He specializes in close range mauling attacks and will chase you down if you run far away. Use the cover and pillars to trip him upward and aim for the head as its his weakpoint.
  4. -After beating the Area Boss and clearing the Dungeon, return to your Dwelling Room in SBC Glocken.
  5. -Subsequently returning to your Dwelling house Room and seeing the event, get back to Town and speak to Bazalt Joe directly in front of you.

Story Quest 7: Bazalt Joe's Raid

Show/Hide Tasks
  1. -Go to the Yellowish Mark in the First Area.
  2. -Beat the boss.

Story Quest 8: Bazalt Joe's Return

Show/Hide Tasks
  1. -Go to the Yellowish Marker in the Start Area once again.
  2. -Beat the dominate again.

Story Quest 9: Searching for Arfa-Sys Parts

Show/Hide Tasks
  1. -Get to the First Area and head to the Dungeon indicated by the Yellow Mark on the map.
  2. -Brand your way through the Dungeon (Its linear) and defeat the floaty and mildly abrasive dominate at the terminate. The bosses weakpoint is its "cervix". Its beam attack is particularly strong and so make sure you don't become hit by it.
  3. -Once y'all accept received an Arfa-Sys role, return to your Home Room in SBC Glocken.
  4. -Once you have seen the parts events, leave your Dwelling house Room and return to Town.
  5. -In Town, look for the Xanthous Speech communication Bubble well-nigh your Home Base.
  6. -The event takes you into some strangers business firm, talk to the stranger (Yellow Speech Bubble) directly in front end of you.
  7. -After talking to the Stranger, Render to town.
  8. -After seeing the events, talk to Zeliska in Town (Yellow Marker)

Story Quest ten: Deserted Land Covered in Sand

Show/Hide Tasks
  1. -Head to the Dungeon in the North-Western function of the Kickoff Expanse indicated by the Yellow Marker on the map.
  2. -The Dungeon is the longest and hardest Dungeon in the Kickoff Area. There is unmarried branch in it. When you come to the branching point (The First room with many multi-level platforms), the right department on the map leads to an optional NM Spider bot while the left section will lead y'all to the residuum of the dungeon.
  3. -Go along through the dungeon (Its linear subsequently the branch) but be careful as its riddled with Snipers, Shotgun dudes and new automata that are adequately annoying.
  4. -In the terminal room of this dungeon, you will detect a teleporter that volition take you to the Field Boss Area. Enter the area and defeat the dominate. Its weakpoint is its 'red eyes' underneath its top turret.
  5. -Once you have defeated the Field Boss, go out the Dominate Room and yous volition exist in what I will call the 2d Surface area, the Deserted State of Sand.
  6. -You're free to explore this new surface area if you want, only if y'all want to advance the story become back to boondocks.
  7. -Once you lot are back in town, caput to the Yellow Marking and talk to Zeliska.

Story Quest 11:  Old South

Show/Hide Tasks
  1. -Caput to the Teleporter indicated past the Yellow Marker on the map in the Second Area. Going into the teleporter will take you into a Dungeon.
  2. -Make your way through the Dungeon. Its linear-ish until you go to a huge wall/elevated platform you'll need to use the UFG to get over. Near this wall, there is also a small-scale door to the right that leads to the rest of the dungeon where the Story Fashion Target is. On top of the wall is an optional battle with an NM child with Photon Sword. If you lot kill the kid in that location are two treasure boxes in the room ahead every bit well as a teleporter that takes y'all on to the path to articulate the rest of the dungeon.
  3. -Keep through the residue of the Dungeon until you reach a teleporter. There are no more than branches beyond this point.
  4. -Get through the teleporter and prepare yourself to dodge traps that appear on the floor every bit white circles until y'all reach some other teleporter.
  5. -Going through this teleporter will take you to the final stretch of this dungeon where y'all have to push button through straight alee until you reach the concluding Teleporter. Going through this concluding Teleporter volition accept y'all to the Boss Expanse.
  6. -The Boss is the Eyeball in the back with several minions running effectually. Y'all need to impale the minions in order to accept a risk to deal harm to the Eyeball. Once the minions have been killed and the Eyeball activates, information technology volition do an attack earlier summoning more than minions and going invulnerable again.
  7. -During the time that the Eyeball opens is your take a chance to deal damage simply you must be careful because its attack while its eye is open is rather strong. In one case it summons the minions and closes information technology's main middle, you lot must impale the minions again and repeat this process until it dies.
  8. -Exist careful though, if yous run too close to the Eyeball to deal damage when its vulnerable, the minions will end upwards spawning behind y'all which may lead to your team getting wiped out. Its recommended that you dorsum off as presently as you run across the Eyeball starting time closing and going invulnerable again.
  9. -Once you accept defeated the boss, leave the Boss Area and follow the path leading to the Onetime South.
  10. -You have at present come to the Old South which I volition call the Third Surface area.
  11. -You are gratis to explore this area, merely to advance the story you demand to return to you Home Room in SBC Glocken.

Story Quest 12: Arfa-Sys Office Collection [Part 1]

Show/Hide Tasks
  1. -After watching the event in you lot Home Room, go into Town and discover Argo at the Xanthous Marker.
  2. -After talking to Argo, you are to become back to the 2nd Surface area (Desolated Sand Land). There are two Yellow Markers indicating two targets that need to be killed in lodge to advance the story.  Ane is in a worm-hole in the eye of the surface area while the other is in the dungeon to the southward of the area.
  3. -You tin tackle the targets in whichever lodge you similar but this guide will go to the Worm-hole in the centre of the map start.
  4. -Once you lot are at the Yellow Mark in the middle of the map of the 2d Area, kill the NM "Overgrown Ophidian" in the eye of the quarry like opening. Yous accept to kill the NM worm and all of its babies in order to clear this part of the Story Quest.
  5. -Once y'all take killed the worm family and cleared the objective, head southward to the Lighthouse Dungeon indicated by the Xanthous Mark on the map.
  6. -Once inside the Dungeon, make your way through it. You will come up to a long and narrow hallway with three doors – two on either side of the walls and one straight alee. The door on the left takes y'all into a small room with  treasure box. The door on the correct takes you through a long optional path that leads to a treasure box.
  7. -The door direct through the long hallway takes you into a warehouse-like expanse that's full of enemies. Once you have cleared the room, you need to open up the northern door. But to do so, you beginning have to articulate the eastern path that branches out from the warehouse.
  8. -In that location is a western path also branching out from the warehouse. It is a shallow path that leads to a treasure box. One time you have collected this, proceed downwardly the eastern path that branches out from the warehouse.
  9. -There will be some other branch in this path. Right leads yous to an optional item needed for a fetch quest and the left path leads you to a panel that y'all will need to press in order to release the lock on the northern door in the warehouse.
  10. -One time you lot have pressed the panel at the end of the path, render to the warehouse and the way through the Northern door will be opened.
  11. -Through the Northern Door in the warehouse is another big door that leads to a boss fight.
  12. -The dominate is floaty and slightly annoying and makes minions but you only need to focus on the main body. Its "cervix" is its weakpoint so aim for that and end the fight quickly. Once the boss goes downwardly its minions will die as well.
  13. -Once you have beat the boss, continue through the door that has just unlocked and exit the dungeon.

Story Quest 12: Arfa-Sys Office Collection [Part two]

Show/Hibernate Tasks
  1. -Now you lot are to head to the Tertiary Surface area, Old South and enter the dungeon indicated by the Yellow Marker.
  2. -Once you lot enter the Dungeon, press the switch on the right in forepart of you and so proceed through the door.
  3. -In that location is a really strong boss in the room alee. But the goal of this areas is to trigger the 9 Switches and open up upwardly the door to the goal treasure box. The boss is optional so its upward to you lot whether you want to fight him only if you decide to ignore him, understand that he will still exist flapping effectually while y'all search for the ix Switches.
  4. -Refer to the image beneath for the ix switch locations. (Beware that you can't suspension the game to look at the map so be sure to study this image thoroughly if you are planning on not fighting the dominate)

  1. -Once you accept pushed all 9 Switches, a cutscene will show a door opening. The goal of this surface area is through that door.
  2. -One time y'all have collected the treasure box through the newly opened door and accept watched the events, return to town.

Story Quest 13: Forest of Oblivion [Part one]

Testify/Hide Tasks
  1. -Afterward watching the surprise outcome upon entering town, ii Yellow Markers will appear in the Third Area, Old Southward. You are to kill the bosses at these two locations and weaken the seal to where Sometime South'south field boss is. Like the time with the previous area, one dominate is in the field while the other is in a Dungeon.
  2. -This guide will get to the boss in the field first, so out of the two Yellow Markers in the 3rd Surface area, go to the uppermost one showtime. The target is Mjolnir, a flight Mech.
  3. -Mjolnir is a formidable opponent as he has really stiff long ranged attacks and a lethal diving attack. Since he flies, he can't be striking past Sword so make sure to equip ranged weapons and bring partners that don't utilize Swords. His Weakpoint is his caput and the fight gets harder equally it continues (he starts making upwardly new attacks after a while). If you are struggling, I would suggest leveling in the fields, switching to easy way or irresolute your equipment (I beat him with Rank 1 Sniper + Rank i Assault burglarize and I was Lv36)
  4. -After you have defeated Mjolnir, go to the dungeon on the map indicated by the remaining Yellowish Marker.
  5. -Inside the dungeon, at that place is only a teleporter directly in front of y'all. Head through it.
  6. -This dungeon is a maze of teleporters and its very easy to get spun around and lose runway of where y'all're going. It would exist confusing to give directions via words and so refer to the image below:

In the image, teleporters marked by the same alphabetic character are the points in betwixt which they travel. Case, A goes to A, B goes to B etc.

  1. -The map above is a bit intimidating just let'south calm down and make it through. First you lot will enter the dungeon with Teleporter A in front of yous. Once y'all enter it, get to Teleporter B for a treasure box so return through B since the path is a dead end.
  2. -At present become through Teleporter C. Then continue to Teleporter F.
  3. -In this room, at that place is a switch mid-way through the room that you need to press before continuing through Teleporter G.
  4. -If you get through Teleporter H, it volition accept you to an optional NM Boss (A potent mounted turret). The path to the optional boss is linear so if you do get to fight it, y'all can become back through the aforementioned teleporters you came through.
  5. -Now proceed through Teleporter J. Going through Teleporter Grand volition take you to another optional NM Boss (floating precious stone thingy). This teleporter K takes y'all direct to that corresponding dominate room so one time y'all end up in that location you can get back the way you came.
  6. -Go through Teleporter L then through Teleporter Thousand to go to the Area Boss room. In one case you lot are prepare go within and fight the boss.
  7. -The boss is a spider-type with the "optics" below its top turret its weakpoint. It has a strong beam attack so be careful.
  8. -In one case you have defeated the boss, a cutscene will bear witness a door opening. Become through it and exit the dungeon .

Story Quest 13: Forest of Oblivion [Part 2]

Testify/Hide Tasks
  1. -Once y'all are back in the field of the Third Expanse, there will be a Yellow Marker indicating a dungeon to the South of the map which is the side by side destination. Caput over there and enter the dungeon.
  2. **Note: In one case yous clear this dungeon, you volition exist locked from changing your party members. (Yous will be stuck with Arfa-Sys, Kirito & Kureha) This will remain until you advance the story to another fundamental point.
  3. -Make your way through the dungeon. Its linear with shallow optional one-room paths that have treasure chests and then its easy to navigate.
  4. -Once you have made your way through the dungeon, you will observe a teleporter. This teleporter is one of the branches in a path with the other way taking you to a room with an optional NM boss. When you lot are set go through the teleporter to the boss room.
  5. -The is what looks like… the bottom half of a T-King. Information technology specialized in rushing attacks and AoE fire beams with its tail. Its quite strong if yous allow it attack you but its recommended you lot take cover behind the pillars on the sides of the room. When the dominate changes y'all, run betwixt the pillar and the wall to the other side of the pillar. It will take to go around considering its as well big to fit through the gap betwixt the wall and the pillar.
  6. -Its weakpoint is the green centre betwixt its ii horns. Aim for that and go along an eye on your HP.
  7. -One time the boss has been defeated, y'all will get a cutscene of a door opening. Go along through the door and you will end up in the Forest of Oblivion (This is what I will phone call the 4th Area).
  8. -Once in the forest, someone will trap y'all in an event and make you go back to town.

Story Quest 14: Gate Keeper

Evidence/Hide Tasks
  1. -After  watching the events, a Xanthous Mark will appear in the newly opened Fourth Area (Forest of Oblivion). This is the next destination. Besides equally stated earlier, you will be locked to Arfa-sys, Kirito & Kureha as political party members.
  2. -One time you reach the Yellowish Marking on the map and have watched the events, y'all will exist ambushed by a really big boss. You don't have to kill it though, once you lot go its HP down to a sure threshold, an event will occur.
  3. -After seeing the events, become into Town and wander around a lilliputian bit to trigger some other event.
  4. -Subsequently seeing the event, head to the Yellow Mark in boondocks near the shop for more than events.
  5. -Later seeing the result near the shop, head for the Yellow Marker near the pinnacle of the map in Town for yet more events.

**Now, the lock on Political party Members volition be inverse to Arfa-Sys merely.Y'all will have to fight a boss with only you and your Arfa-Sys and then brand certain you take the time to equip her with Weapons and Skills and set her AI to complement your playstyle.

  1. -Subsequently all the events, caput to the Fourth Area (Forest) and once again caput for the Yellow Marker. You lot volition once once more exist ambushed by the boss from before but now it will be a beatable version.
  2. -This dominate is slow with limited ranged attacks so keep your distance and watch his legs for attacks. His weakpoint is the glowing blue circle on his back. If you lot are struggling, y'all should turn your Arfa-Sys into a healer by giving her healing skills and using the "Focus on Healing" command available from the in-game touch-pad advice menu.
  3. -In one case you have defeated the boss, more events will occur.
  4. -After watching the sequent events, return to Kirito'southward room.

Story Quest 15: Squadron

Prove/Hibernate Tasks

**The lock on political party members has been lifted.

  1. -Subsequently seeing the events, in that location will be a Xanthous Marker on Kureha in Kirito's Room. Talking to Kureha and accepting the challenge will pb to a Solo PvP Battle with 4 actually strong GGO players. Brand certain you're ready.
  2. -Since you are Solo, y'all will take to handle your own healing. Don't be greedy and prioritize your survival over dealing damage. Move to the middle platform and accept cover backside the Boxes. Watch out for being rushed by the close range PvP players.
  3. -Considering it would be unfair, these PvP players don't heal each other (or at least they didn't for me) and then if y'all kill one they will stay dead. Target the close range ones first and then you tin can become some animate room and then take out the others.
  4. -After the boxing, you will be sucked into some events.
  5. -After events, head into Town only to be hit with more events.
  6. After the events in town, become back to Kirito'southward Room and talk to Kirito.

**The long awaited Gun+Sword will unlock now. You will too become a Sword/Gun+Sword Skill that will allow you to deflect incoming bullets. To use Gun+Sword, equip a Sword and press Triangle while its equipped.

After Previous Story Quest

  1. -After the events, go back to Town and go talk to Sinon marked by a Yellow Speech Chimera almost the teleporter to the south of the map. This event will trigger a battle against a boss you've fought before with Sinon as your just partner.
  2. -Later Defeating the boss and watching the events, a Yellowish Marker will appear on a certain dungeon the Fourth Area (Woods). That'south the next target destination.
  3. -Within the dungeon, there will be a Yellow Mark directly ahead. This will trigger an consequence.

Story Quest 16: Homecoming [Role 1]

Prove/Hide Tasks
  1. -Brand your way through the dungeon. Its linear so its hard to become lost or spun around. You will come up to a room with blueish stairs. When y'all keep up these stairs you lot volition enter an event.
  2. -One time the issue is over and you defeat the boss in front of you, get back through the teleporter for another consequence. Once you take watched this event, descend downward i flying of the blue stairs and approach the red door behind you lot and information technology volition turn green.
  3. -Proceed through the door and along the straightforward path. Continue though the dungeon. Y'all volition come up to a room with floating gem turrets and a large mounted turret in the middle. Once you have killed everything in the room, a cutscene will evidence a door opening.
  4. -Once you head through the door, in that location is a branch. To you correct is a small room with a checkpoint and the left will will trigger an upshot (Yellow Speech Bubble). This event volition have you back to boondocks and so its highly recommended that you lot head to the checkpoint first so you have an easy way to teleport back into the dungeon.
  5. -In one case y'all take activated the checkpoint, head for the event.
  6. -Afterwards watching the events, head into Town and visit Argo at the Yellow Marker.
  7. -After speaking to Argo, there will at present be two new objectives added. One in the Second Area (Desolate Sand Lands) and the other in the Tertiary Expanse (Erstwhile South). You are free to pick the guild in which you'd like to complete the objectives, merely this guide will go to the Yellow Marker in the 2d Area (Desolate Sand Lands) start.
  8. -Head to the Dungeon indicated by the Yellow Marking in the 2d Area.
  9. -Once inside the dungeon, make your manner through it. This i is linear without many branches so information technology shouldn't exist too hard to navigate.
  10. -You volition eventually come to a gap in your path that seems like the end of the dungeon. Use the UFG to get to the other side of the gap.
  11. -Along your path you will pass a reddish door and end upwardly in a expressionless-terminate room. In the dead-end room there is a floating red ball. Shoot your UFG at the red ball and it volition change colour to greenish. Now the ruddy door that you passed on your way here should be open. Go through the newly unlocked door and proceed your path forth the dungeon.
  12. -After proceeding for a while you will come to an opening with a checkpoint and a teleporter. The teleporter volition take you to a familiar boss.
  13. -Like terminal time, this Eyeball dominate can't be damaged while his minions are alive. You are to kill his minions and and then deal damage to his Eye when it opens. After doing an attack, the heart volition shut again and summon more minions. you are to kill the minions once again and repeat this process until the master Eyeball is dead.
  14. -After you take defeated the boss, the Xanthous Marker in the 3rd Area (Old South) is the next destination.

Story Quest 16: Homecoming [Part 2]

Bear witness/Hide Tasks
  1. -Head to the dungeon indicated past the Yellowish Mark in the Third Expanse (Old South).
  2. -In one case inside the Dungeon, proceed forth the path. Its narrow and linear with a few larger areas for firefights. Once you reach a Cherry teleporter that doesn't work, y'all will need to enter the small room well-nigh the teleporter. Within the room, at that place is a floating red ball on the second floor you lot volition demand to use your UFG on.
  3. -Once the teleporter has been activated, head inside and be greeted by a small room with a giant robot and a Swordmaster.
  4. -Once y'all accept dealt with the welcoming party, continue through the Dungeon.
  5. -Inside the room ahead, there is a carmine door with a red ball near it that you need to use your UFG on. Do then and continue through the dungeon.
  6. -In the side by side room, at that place is some other reddish door. The Ruby-red brawl is through the door to the left of the ruby door. Make your style there and utilize your UFG on information technology and then proceed through the red door which has now become unlocked.
  7. -Proceed through the dungeon'due south narrow corridors.
  8. -One time again you will come to a red door with the scarlet brawl of unlocking right next to it.
  9. -Keep going through the dungeon and you will descend stairs two floors. Kill the door guardian and keep going and you will finally come to the final teleporter of the dungeon that takes you to the boss room. Be certain to press the checkpoint before heading within.
  10. -The boss inside here is especially annoying. Its a huge mech with missiles and jumping/stomping attacks that hitting actually hard. He is especially annoying because his weakpoint is a tiny red-ish/purple-ish light effectually his throat expanse that only comes out when hes angry (Rage Mode). Be peculiarly careful of his walking missile assault (When two ruddy lines appear out of his shoulders, it means this attack is coming). This fight also takes identify in a really confined room and then often times you tin can't brand enough space between you and the boss to target his weakpoint because its so high up.
  11. -The sword works surprisingly well on this boss as all of his rocket based attacks can't hit the expanse around hit feet. Only you will demand to picket for his jumping attacks as thise can deal serious damage if you are caught mid combo. Its also recommended that you bring Healer teammates (Asuna, Silica, Premia) and set the to "Focus on Heal" with the touch pad's communication menu.
  12. -Once you take defeated the dominate, an event will occur.
  13. -Go back to town and investigate the Yellow Speech Chimera almost the shop.
  14. -Later on watching the events, return to your Home Room.

Story Quest 17: Bazalt Joe's決着

Show/Hide Tasks
  1. -Talk to Kureha in your room and say y'all're ready for the battle. This will be a ane on one dual with someone y'all've fought earlier. Just employ the Sword and the "Sword Bulwark" skill y'all've learned from Kirito to free him up. The fight isn't hard.
  2. -Later the boxing, there will exist some events.
  3. -After watching the events, go talk to Kirito in Kirito's Room.

**Dual Arms will at present be unlocked. You can Dual Wield Handguns, Shotguns, Sub-Machine Guns, Attack Rifles and Some Rocket Launchers. The Dual Wield works the aforementioned way as the Gun+Sword activation – press Triangle on an already equipped item. Still accept note that y'all will need two times the condition requirements to Dual Wield a given weapon.

After The Previous Story Quest

Show/Hide Tasks
  1. -Within Kirito's room, talk to Kureha, Zeliska and Itsuki. Itsuki will relocate to Town and so you will need to find him at the Yellow Speech Bubble near the top of the map to talk to him again. Once you have spoken to Itsuki, render to Kirito's Room and speak to Kirito.
  2. -After the events, get talk to Kureha at the Yellow Marking in town. Shes halfway to the tiptop of the map on that super out-of-the-way platform.
  3. -Next, go talk to Zeliska at the Yellow Voice communication Chimera in Town. She'south standing where Itsuki was earlier.
  4. -Later the events, return to your Home Room.

Story Quest 18: SBC Flugel

Show/Hide Tasks
  1. -Head to the dungeon indicated past the Yellow Marker on the Map in the 4th Area (Forest of Oblivion).
  2. -Make your way through the dungeon. Its linear up until yous come to a yellow walkway with branching staircases that pb to two doors. The door on the left is a short path that leads to a switch that'southward needed to open the Terminal Door after in the dungeon. Its recommended that you keep the left path first.
  3. -After hit the switch, continue forth the right path.
  4. -Continue through the dungeon quite far until you come to an opening with lots of Flying Gem Enemies. Subsequently y'all kill the flying gems, the side by side room will have a branch. Here, the door ahead is locked and you volition be forced to have the left path.
  5. -In the next room, will be lots of yellow walkways along with many enemies. Once you lot kill them all, investigate the iii treasure boxes in the room. Each of them have traps in front end of them. Practice not evade the trap as it teleports you lot to an area merely accessible through the trap.
  6. -Inside the trap room, you will be ambushed. In one case you survive the ambush, the door will be opened leading to the other switch needed to open up the final door of this dungeon.
  7. -Once you hit the switch, exit the room and get back into the expanse where the trapped treasure chests where. From here you need to make your fashion through the area to the side by side room where the Final Door of this dungeon is.
  8. -The Terminal Door will unlock containing a teleporter that will have you to the Area Boss room. Make sure yous're prepared.
  9. -Inside the boss room is an Armored version of the same boss with the 9 Switches in that other Dungeon. This time he's Lv70 and even more of a handful than usual. This fight is particularly hard and then brand certain you spend time leveling before challenging this boss.
  10. -His horns are his weakpoint and he is a lot faster than he appears so pick your weapons advisedly. Make sure yous can move effectually fast plenty when its time to dodge an assault. Be careful not to contrivance backwards as move of his attacks embrace wide ranges in front of him. Rather dodge to the left or to the right but if y'all have the timing you can score a roll right though his legs on most of his attacks consistently (Won't work on his Zig-zag jumping attack though)
  11. -I think the developers knew that this dominate would body players so when he loses one life-bar, the doors to a second compartment of the dominate area volition open. Running through them will be a more spacious expanse with a ramp in the centre that tin can be used to play tricks this dominate.
  12. -Unfortunately, when his HP drops below one bar he will unlock a new assail: Summon Friends/ Family unit/ Harem Entourage. This means that the fight will go even harder because he summons tough mobs that are like younger versions of himself. He just summons ane mob at a time, but if y'all don't kill the mob, exist aware that he can exercise this attack over again and summon more which makes the whole fight fifty-fifty harder.
  13. -To trick this boss, Stand at the top of the ramp (The about eastern signal on the ramp) in the Second Compartment of the boss area and and then wait for him to attack you. When he rushes you, fall off the ramp and he will follow. When this happens, use your UFG to get right back on top of the ramp. Doing then will make him run in a huge circle to get dorsum to you to attack you lot over again and sometimes he volition become distracted halfway and set on one of your teammates. That will exist your opportunity to put up impairment.
  14. -Continue playing this ramp game with him in this area until he dies. If your teammates get wiped out, you demand to be actually careful about jumping off the ramp.
  15. -When he is down to i life-bar, another door will open to a bigger area with pillars on the sides of the walls. Y'all may determine to relocate to there if the ramp game doesn't involvement you but I would recommend playing the ramp game with him until he dies.
  16. -Once the boss dies, in that location will exist an event.
  17. -Subsequently the outcome ends, head to the door that just unlocked all the manner in the last compartment of the boss room. Inside the room is a teleporter that volition allow you lot to leave the dungeon.

After The Previous Story Quest:

Prove/Hide Tasks
  1. -At present, you are to caput back into the SBC Flugel Dungeon marked by a Yellow Marker in the Fourth Area (Forest). Its recommended that you teleport directly into the dungeon via the deepest checkpoint since we were forced to leave the terminal time. Its a hurting to go through this dungeon again unless yous want the Experience and stuff.
  2. -Once inside the dungeon, proceed straight to the door that was locked and nosotros couldn't get though last time. Through the door is a boss fight with a flying mech. This ane is slightly easier than the previous boss but its still pretty hard. Information technology's head is its weakpoint and then aim for that and sentry for its long range beam attacks.
  3. -In one case you have defeated the boss, continue through the newly opened Door to a teleporter. Once y'all have gone through the teleporter caput through another teleporter directly in front of you.
  4. -Proceeding through the dungeon you volition come to a thin corridor with three doors. The door directly ahead will be locked while the two on either sides will be open up. The locked door ahead leads to a room filled with enemies and a traasure breast for an optional Sub Quest. To open the locked door, you need to head through the door on the left and find the switch behind a lot of enemies. Once you have pressed the switch y'all may enter the locked door, articulate the room  and collect the item.
  5. -Once you are done with this, you volition need to return to the thin corridor and enter the other door to go along exploring the dungeon.
  6. -Subsequently a petty while y'all will come to a small opening that has a co-operative in it. The right path will lead you to an optional fight with a Gun+Sword humaniod and another treasure box for a Sub-Quest, while the left path will lead yous to the residue of the dungeon.
  7. -Continue along the sparse corridors, fighting for your life. A Gatling Gun humanoid will appear and then be careful.
  8. -Somewhen you will come up to a circular opening with three doors leading to different pathways. The door on the left (West) will be locked and the other two doors contain teleporters.
  9. -The Eastern door teleporter volition have y'all to an area with a Floating Gem that you need to kill. In one case youi have killed the Precious stone, the room volition appear as if its a dead cease, you only need to climb up high to be able to enter the door leading to yet some other Sub Quest treasure box. To do so, first expect for the small ledge to your left from where you entered the room. Use the UFG to go on that ledge and so use your UFG to become to the door high up on the wall that's opposite to the door you used to enter the room.
  10. -Once you have collected the detail, go dorsum to the circular opening.
  11. -Enter the Northward door first and jump in the teleporter. Kill the enemy at the end of the short path and some other teleporter will actuate. This will accept you to a switch that needs to be pressed in order to open the Western door in the circular opening.
  12. -Go on through the Western door that is now unlocked and continue through the sparse corridors fighting another Gatling Gun humanoid, a Rocket humanoid and some guy that doesn't fifty-fifty fit in the stage.
  13. -Once you accept made your style through, there will be a teleporter that will atomic number 82 yous to the dominate room. Don't worry, there volition be a Checkpoint earlier the boss that y'all can employ to go out the Dungeon and retain your progress.
  14. -When you are ready, become through the teleporter and investigate the large door indicated past the Yellowish Marker.

Story Quest nineteen: Mother

Show/Hide Tasks
  1. -After watching the events, proceed along the walkway to the boss area.
  2. -The boss himself is pretty free. He is big and slow with telegraphed attacks. Just make certain to beware of his beams and stomps and you'll be okay. His weakpoint is the blue-ish circle on his upper back. Slip behind him and unload on it until he goes downward but keep an eye on your team's HP. If you let your guard downward you can get wiped out hands.
  3. -Once you have defeated the boss, investigate the console at the north point of the room indicated by the Yellowish Marking.

**You will now receive the Hyper Sense Skill.This is a skill that allows you to completely disregard the damage of one incoming attack.

  1. -After all the events, you are to go and see the sulking person at the Yellow Mark on the map in town. They're on that unnecessarily-out-of-the-way platform. Get talk to them.
  2. -Later on the series of events, become to the Yellowish Spoken communication Bubble in Town.
  3. -After the event in boondocks, get dorsum to your Home Room. You will be sucked into a Duel with Someone.

Story Quest xx: Someone

  1. -Beat Someone in a Duel. (Losing hither doesn't change the story even though it seems like it might)
  2. -Subsequently the long serial of events, head to Kirito'southward Room.

**Kirito Mode, a Story where you play as Kiibo himself has now unlocked. Its attainable through the "Game Start" menu in the Title Screen.

  1. -After seeing the events, head to Itsuki'south Squadron.
  2. -Next, render to your Home Room and talk to your Arfa-sys.

Story Quest 21: Decision

Show/Hide Tasks
  1. -Head to the Yellow Mark on the map in town. The Dungeon is up the stairs just outside the door to your Home Room.
  2. -Within the dungeon, continue through it. The first co-operative will exist a very shallow path that leads to a teleporter. This goes to a series of yellow walkways where the goal is an optional item needed for a Sub Quest. The treasure box is located on an elevated platform that you need to employ the UFG to reach. After you collect this item, head through the teleporter to render back to the main dungeon.
  3. -Continue proceeding forward in the dungeon. The rest of the dungeon is linear with the simply branches being near the end of the dungeon. These branches are crimson doors and then your path will be funneled either way. Near the end of the dungeon, you lot volition come to a huge room for a boss fight.
  4. -After y'all take defeated the boss, render to your Home Room.

**Beyond this point, the mysteries backside Kirito Mode will be revealed. The game recommends you lot to play Kirito Mode beginning before proceeding. If you want to play Kirito Fashion, refer to the Kirito Way Guide in this post.

  1. -When you are ready, talk to your Arfa-Sys.
  2. -Its time to make the only and most important Determination in the game. This decision will touch the catastrophe so brand certain you lot chose carefully. Since I'm trying to go on this spoiler free, I'm non going to say annihilation about what the decisions are.

Story Quest 22: The End of All**

Evidence/Hide Tasks
  1. -Later events, proceed frontwards to the Yellow Speech communication Bubble on the map for more than events.
  2. -When you enter the circle in the middle of the area, you lot volition be teleported to a boss.
  3. -This boss uses beam attacks and minions to fight. If he summons multiple picket turrets things can get a flake out of hand and so I'd recommend bringing a Sniper Rifle and taking them out rapidly. His weakpoint is the green ball on his breast. Its worth noting that the Sword is next to useless in this Fight.
  4. -Once you lot get him downward to half HP, an result will occur.
  5. -Defeat the boss.
  6. -After the dominate is defeated, there will be a long stream of events.

CONGRATULATIONS. You lot Take CLEARED THE GAME

After you clear the game, information technology will inquire you if you would similar to rewind the Story. Doing so will take you dorsum to just after the SBC Flugel Story Quest. From there, you volition need to go to the Deepest Boss Room in the 2nd layer of the SBC Flugel Dungeon to progress the story. you can teleport straight to the dominate to advance the story.

Simply that's it. The Normal Stop depending on the decision you lot fabricated.


~True Cease Information~

Note: This department may incorporate spoilers.

Bear witness/Hide Truthful Stop Information

To unlock the Truthful End, you need to Max Affection on all friends (Rank 4 Max) and and so picket every side event (Light-green Oral communication Chimera on map) in both the Main Story & Kirito Mode. In one case you have done all this, return to your Home Room and a cutscene will trigger. This volition allow you to obtain a key item that changes the catastrophe.

When you accept the key item, you lot tin follow this guide again from SBC Flugel Story Quest (Or wherever you lot are in the story). You may skip directly to the checkpoint before the boss rooms in all areas to accelerate the story quickly. Note that the progress of the story will not change. You still take to make the Decision simply you tin can attain the True Stop from either decision. The manner you lot will know yous're on the Truthful End Path is that the final Story Quest name will change from "The Stop of All" to "Fatal Bullet".

The particular that you obtain will permit you to finish the Final Boss' attack that causes the Normal Ending route. Recall that he starts charging upwardly his Dark Brawl attack when he reaches one-half life. When he starts charging up the night ball, aim for his mouth and terminate the attack at all costs. I'd recommend taking a sniper rifle and standing in front of him while he charges it. Before yous had the Truthful End item, this was impossible, simply now you can stop his attack and kill him normally instead of having to repeat the fight from the beginning afterward a cutscene.

If you lot fail to stop his attack and the Normal Terminate route cutscene triggers, close the game and restart it. The autosave right before the decision will allows y'all to retry the boss.

After yous successfully terminate the attack, he won't do information technology over again he until he dies. Afterwards he dies yous will be on the Truthful Ending path.

After some events yous volition take to fight an fifty-fifty stronger version of the same boss. If y'all dice hither, you will have to echo the first fight again so be careful. This time, you won't take to worry most its Dark Ball set on and yous tin can fight information technology unremarkably. Afterward the fight, there will exist events that testify the True Ending.

If you are playing Extreme Manner you can too earn the Extreme Mode Articulate Trophy (There's no need to beginning a whole new game for this)

That's it. True End. Congratulations.

**Note: Afterward the SBC Flugel Quest is the perfect time to terminate and work on affection. Across this point, sure teammates go unavailable therefore their amore cannot be increased.


~KIRITO MODE~

Later on really belatedly in the story style, Kirito Mode becomes available through Game Start > Kirito Mode from the Title Screen. In Kirito Fashion, you lot play through a side story as Kiriko. You are costless to wander the globe freely and all equipment and credits earned will be carried over to your main graphic symbol. However, you cannot change Kiriko's status parameters/ weapons or play online.

Kirito Mode Quest: Bullet of Bullets

Testify/Hibernate Tasks
  1. -In control of Kiriko, caput to the Xanthous Speech Bubble on the map in the Anteroom Expanse of SBC Glocken.
  2. -After the events, head to the teleporter in the Antechamber Surface area indicated by the Xanthous Mark. This volition start your first duel. Find the thespian hiding almost the horizontal borders of the map and kill em. After y'all clear the duel, events will ensue.
  3. -Afterwards the outcome, get back into the Vestibule Teleporter to get-go your side by side lucifer. Find the role player hiding in the area directly in front of where you kickoff this one is easier to find. Afterwards killing them, events will happen.
  4. -Afterwards the events, slide over to the Lobby Teleporter for you third lucifer. This volition be the final friction match and no hiding is involved.

**You volition now unlock the Phantom Bullet & Meta Fabric Cover-up Skills as well as the Gun+Sword Weapon Arts.

THIS IS THE END OF KIRITO MODE


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Source: https://bkbrent.com/games/fatal-bullet/fb-story/

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